020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9780593538180 |
Qualifying information |
(hardcover) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
0593538188 |
Qualifying information |
(hardcover) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1400013979 |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
AJMA |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1200 |
Item number |
.C53 2024 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
793 Cla |
Item number |
13 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
793 Cla |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Clancy, Kelly |
Titles and other words associated with a name |
(Neuroscientist) |
245 10 - TITLE STATEMENT |
Title |
Playing with reality |
Remainder of title |
how games have shaped our world |
Statement of responsibility, etc |
Kelly Clancy |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
New York |
Name of publisher, distributor, etc |
Riverhead Books |
Date of publication, distribution, etc |
2024 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
360 pages |
Dimensions |
24 cm |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references (pages [309]-347) and index. |
505 00 - FORMATTED CONTENTS NOTE |
Miscellaneous information |
Part 1: How to know the Unknown -- |
Title |
The Play of Creation -- |
-- |
How Heaven Works -- |
-- |
Dice Playing Good -- |
Miscellaneous information |
Part 2: Naming the Game -- |
Title |
Kriegspiel, the Science of War -- |
-- |
Rational Foolds -- |
-- |
The Clothes Have No Emperor -- |
-- |
A Map that Warms the Territory -- |
Miscellaneous information |
Part 3: Building Better Players -- |
Title |
Chess, the Drosophila of Intelligence -- |
-- |
The End of Evolution -- |
-- |
Nous Ex Machina -- |
-- |
Cogito Ergo Zero Sum -- |
Miscellaneous information |
Part 4: Building Better Games -- |
Title |
SimCity -- |
-- |
Moral Geometry: Playing Utopia -- |
-- |
Mechanism Design: Building Games Where Everyone Wins |
520 ## - SUMMARY, ETC. |
Summary, etc |
"A wide-ranging intellectual history that reveals how important games have been to human progress, and what's at stake when we forget what games we're really playing. We play games to learn about the world, to understand our minds and the minds of others, and to make predictions about the future. Games are an essential aspect of humanity and a powerful tool for modeling reality. They're also a lot of fun. But games can be dangerous, especially when we mistake the model worlds of games for reality itself and let gamification co-opt human decision making. Playing with Reality explores the riveting history of games since the Enlightenment, weaving an unexpected path through military theory, political science, evolutionary biology, the development of computers and AI, cutting-edge neuroscience, and cognitive psychology. Neuroscientist and physicist Kelly Clancy shows how intertwined games have been with the arc of history. War games shaped the outcomes of real wars in nineteenth and twentieth century Europe. Game theory warped our understanding of human behavior and brought us to the brink of annihilation-yet still underlies basic assumptions in economics, politics, and technology design. We used games to teach computers how to learn for themselves, and now we are designing games that will determine the shape of society and future of democracy. In this revelatory new work, Clancy makes the bold argument that the human fascination with games is the key to understanding our nature and our actions"-- |
590 ## - LOCAL NOTE (RLIN) |
Local note |
114101 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games |
General subdivision |
Psychological aspects. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games |
General subdivision |
History. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Game theory. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games and technology. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Social aspects. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
War games. |
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Games. |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
700 - 799 |