010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2020034861 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9781496695703 |
Qualifying information |
(hardcover) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
1496695704 |
Qualifying information |
(hardcover) |
035 ## - SYSTEM CONTROL NUMBER |
System control number |
(OCoLC)1198988293 |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
049 ## - LOCAL HOLDINGS (OCLC) |
Holding library |
AJMI |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
GV1469.15 |
Item number |
.A46 2021 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
j794.8 Ami |
Item number |
27 |
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC) |
Classification number |
j794.8 Ami |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Amin, Anita Nahta, |
245 14 - TITLE STATEMENT |
Title |
The business of being a gaming influencer |
Statement of responsibility, etc |
Anita Nahta Amin. |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) |
Place of publication, distribution, etc |
North Mankato, Minnesota |
Name of publisher, distributor, etc |
Capstone Press |
Date of publication, distribution, etc |
2021 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
48 pages : |
Other physical details |
color illustrations ; |
Dimensions |
24 cm. |
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE |
Title |
Influencers and Economics |
504 ## - BIBLIOGRAPHY, ETC. NOTE |
Bibliography, etc |
Includes bibliographical references and index. |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
What is a gaming influencer? -- Getting started -- Making money -- Growing your business. |
520 ## - SUMMARY, ETC. |
Summary, etc |
"Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"-- |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Ages 8-11 |
521 ## - TARGET AUDIENCE NOTE |
Target audience note |
Grades 4-6 |
590 ## - LOCAL NOTE (RLIN) |
Local note |
108862 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Evaluation |
Form subdivision |
Blogs |
-- |
Juvenile literature. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video games |
General subdivision |
Internet marketing |
Form subdivision |
Juvenile literature. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Product demonstrations |
Form subdivision |
Juvenile literature. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Video blogs |
Form subdivision |
Juvenile literature. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Social influence |
Form subdivision |
Juvenile literature. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Social media |
General subdivision |
Economic aspects |
Form subdivision |
Juvenile literature. |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Online version: |
Main entry heading |
Amin, Anita Nahta. |
Title |
The business of being a gaming influencer |
Place, publisher, and date of publication |
North Mankato, Minnesota : Capstone Press, [2021] |
International Standard Book Number |
9781977154972 |
Record control number |
(DLC) 2020034862 |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
|
Koha item type |
j 700 - 799 |