Arthur Johnson Memorial Library

The business of being a gaming influencer (Record no. 94682)

010 ## - LIBRARY OF CONGRESS CONTROL NUMBER
LC control number 2020034861
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781496695703
Qualifying information (hardcover)
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 1496695704
Qualifying information (hardcover)
035 ## - SYSTEM CONTROL NUMBER
System control number (OCoLC)1198988293
042 ## - AUTHENTICATION CODE
Authentication code pcc
049 ## - LOCAL HOLDINGS (OCLC)
Holding library AJMI
050 00 - LIBRARY OF CONGRESS CALL NUMBER
Classification number GV1469.15
Item number .A46 2021
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number j794.8 Ami
Item number 27
092 ## - LOCALLY ASSIGNED DEWEY CALL NUMBER (OCLC)
Classification number j794.8 Ami
100 1# - MAIN ENTRY--PERSONAL NAME
Personal name Amin, Anita Nahta,
245 14 - TITLE STATEMENT
Title The business of being a gaming influencer
Statement of responsibility, etc Anita Nahta Amin.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc North Mankato, Minnesota
Name of publisher, distributor, etc Capstone Press
Date of publication, distribution, etc 2021
300 ## - PHYSICAL DESCRIPTION
Extent 48 pages :
Other physical details color illustrations ;
Dimensions 24 cm.
440 ## - SERIES STATEMENT/ADDED ENTRY--TITLE
Title Influencers and Economics
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes bibliographical references and index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note What is a gaming influencer? -- Getting started -- Making money -- Growing your business.
520 ## - SUMMARY, ETC.
Summary, etc "Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"--
521 ## - TARGET AUDIENCE NOTE
Target audience note Ages 8-11
521 ## - TARGET AUDIENCE NOTE
Target audience note Grades 4-6
590 ## - LOCAL NOTE (RLIN)
Local note 108862
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Evaluation
Form subdivision Blogs
-- Juvenile literature.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video games
General subdivision Internet marketing
Form subdivision Juvenile literature.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Product demonstrations
Form subdivision Juvenile literature.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Video blogs
Form subdivision Juvenile literature.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Social influence
Form subdivision Juvenile literature.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Social media
General subdivision Economic aspects
Form subdivision Juvenile literature.
776 08 - ADDITIONAL PHYSICAL FORM ENTRY
Display text Online version:
Main entry heading Amin, Anita Nahta.
Title The business of being a gaming influencer
Place, publisher, and date of publication North Mankato, Minnesota : Capstone Press, [2021]
International Standard Book Number 9781977154972
Record control number (DLC) 2020034862
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type j 700 - 799
Holdings
Lost status Source of classification or shelving scheme Permanent Location Current Location Cost, normal purchase price Full call number Barcode Date last seen
    Arthur Johnson Memorial Library Arthur Johnson Memorial Library 23.99 j794.8 Ami 108862 2021-05-06