The business of being a gaming influencer
by Amin, Anita Nahta,
Series: Influencers and Economics Published by : Capstone Press (North Mankato, Minnesota ) Physical details: 48 pages : color illustrations ; 24 cm. ISBN:9781496695703; 1496695704.Item type | Current location | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|
j 700 - 799 | j794.8 Ami (Browse shelf) | Available | 108862 |
Browsing Arthur Johnson Memorial Library Shelves Close shelf browser
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
j794.1 McQ Chess for kids | j794.1 Not Chess For Children | j794.8 Abd Gotta Catch All the Pokemon Types | j794.8 Ami The business of being a gaming influencer | j794.8 And Pokemon book of evolutions | j794.8 Bra Brain builder. | j794.80 Rin Video Game Encyclopedia |
Includes bibliographical references and index.
What is a gaming influencer? -- Getting started -- Making money -- Growing your business.
"Have you dreamed of making money by playing video games? Getting paid to show off your gaming skills online sounds like an awesome career, but it takes more than just game skills. Learn about the basic business skills and economics behind this career in influencer marketing, all while staying safe online"--
Ages 8-11 Capstone Press.
Grades 4-6 Capstone Press.
108862